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Parrotzilla’s Paladin Tank-DPS POWERSHARE Build PS4 Mod 12B

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Hello there boys and girls!,

Welcome to my little build for Palatanks

My name is Gabriel but you can call me Parrotzilla, but nobody cares about this so whatever.

First of all some few things

My native language is Spanish, so my english ain't that great, but i will try to be as clear as posible

What to expect from this build?

Well i love being a Paladin, because we can do a lot of things at the same time, for example with this build you will be able to tank / Buff and with the correct Equipment, deal a lot of damage 🙂

IT DOESNT MEANS YOU HAVE TO BE A DPS,

The main thing we are going archieve with this build is tanking and powerbuffing, Dpsing will come as we level, since that's the way a paladin is suppose to tank.

More power = More power share = More Damage = More Temp Hp and Agro = Better tanking.

Even if you're not geared for endgame content, you will be able to tank and buff a lot, the DPS is an extra bit wich can come in later, sure you can use the rotation to do DPS,

But if you stack Azures on your paladin instead of your companion to gain 100% crit chance, that's a big waste BIG BIG WASTE.

I will explain why on the powershare section.

- First thing you need to get, before you get any fancy mount, any fancy enchantment, or any fancy companion, GET BONDING RUNESTONES They change your game completely, what do bonding runestones do?, when they're at rank 14, each of them passes you 65% of your companion stats for 20 seconds when it attacks, so 3 ranks 14 means 195% of your companion stats

"BUT BONDINGS ARE TOO EXPENSIVEEEE"

Yes they are, but i will show you few ways to make AD and to farm Refinement points on their sections :), anyway enjoy my build!

Now, for the race, you have 4 choices, either Tiefling, Human, dragonborn or metalic Dragonborn.

From all those 4, i woul go for Tiefling, because it's 

free, Human is nice but the extra feats are not worth it.

Dragonborn is nice if you can afford it, but not much better than Tiefling, Metallic Dragonborn, well.. they're the same as dragonborn exept you get 3% more hp and 3% more healing

I have metallic dragonborn, because since day one i wanted to be a dragonborn, but i wasn't going to spend real cash on the pack, soo i farmed like a crazy man, got a legendary pack, and got the metallic dragonborn race 🙂

DONT BUY A DRAGONBORN RACE JUST BECAUSE I AM ONE, TIEFLING/HUMAN IS JUST FINE.

But if you have the funds and you want to go dragonborn then go for it.

Tiefling

+2 Charisma
+2 Constitution or +2 Intelligence (CON for pallies) Bloodhunt: You deal an additional 5% damage to targets below half health. Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.

Tieflings are BIS (best in slot) to me, because the bonus is pretty nice, and it's FREE, but again, if you have the money get dragonborn go for it, but there's no gamebreaking difference between dragonborn and tiefling i would much better invest that money from the dragonborn pack into your character.

Human

+2 to any ability score (CON for pallies) Versatile Defense: Increase your Defense by 3%. Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20.

Metallic Dragon Born

+2 to two any stats (obviously +2 Con + 2 Cha)Metallic Ancestry: 3% more healing and 3% more MAX HP Dragonborn Fury: 3% more Power 3% more Critical.

I was an Orc too, wich was nice 5% more Crit Severity, and liked how it looks, but i like how the dragonborn looks like, and honestly since i started playing i wanted to be a dragonborn, BUT wasnt gonna waste 80$ for it lol, saw the chance to get the legendary pack and since i already had my whirlwind and my disk, the next option was metallic dragonborn :), i regret a little bit, because the stats are not THAT NICE, but hey I'm hugeee

wish we could put the metallic dragonborn bonus on another race, would love a halfling paladin.

CON and CHA, all the way

why?, because CON gives you HP and Damage resistance, and CHA gives you Action Point gain and Combat Advantage Damage

These are my current:

I Rolled with

10 Str

18 CON + 2 points

8 DEX

10 INT

13 WIS

13 CHA + 2 Points

With 2 extra points on Con and Cha, as a dragonborn, if you're gonna be a human, put 2 points on CON 🙂 why?, because con= More Hp = more power thanks to protector mechanic = more powershare, i explain about powershare on the powershare section.

HEROIC

DIVINE ACTION

4/5

Activating Divine Call generates 4% of your MAX AP

why 4/5? I dont spam divine call and the primal boots give me tons of AP gain, no really need for this to be 5/5, but if you want it to be 5/5 go for it.

TOUGHNESS

3/3

Increases your Max HP by 9%

Yes please

EXEMPLAR'S HASTE

2/3

Encounter power recharge 4% faster

This Feat doesnt makes that much of a difference to be honest, with aura of wisdom on, but it's kinda a placebo for me, i like it this way.

WRATHFUL STRIKES

3/3

Your Atwill powers deal 6% more damage,

MUST HAVE

IMPASSIONED PLEAS

3/3

You generate Divine Call 6% Faster

To be honest, i have played without this feat, and haven't seen much of a difference, this is optional. i like it to be honest, not sure if works at 100%

STEADFAST

2/5

Each point of CON grants 1% additional Max HP

If you're not stacking crit, you can stack 5/5 on this one, doesn't makes that much diference,you will gain around 15-20k hp whileForce of will will give you around 10% crit chance.

FORCE OF WILL:

3/3

Each point of Charisma now increases your Critical chance by an additiontal 1%,

only raise this if you're going full crit, Honestly if you dont have double offense companion equipment and bondings r13-14, i would recomend going 5/5 on Steadfast and go full power  on paladin, / armor pen and power on comp, and just stack crit once you get 3 double slotted companion equipment from Gambit Skirmish.

PARAGON

we are going to chose PROTECTION,

why?, because that's the Tanky one 🙂

I went Justice and part Light.

Why Justice? the way Paladdin tanks is by doing damage, we dont have those fancy marks or fancy passive skills the GF has to get Aggro. We generate Agro by doing damage,

Now let me explain each of these Feats to you, so you understand a little bit more these.

Swift flash

5/5

When you are struck by a foe you have a chance to trigger a flash, granting 30% more movement speed for 4 seconds can happrn every 10 secs

Flash of Light

5/5

Well this is a way to buff our Allies, which each encounter we have a chance to reduce their cool downs by 10%, and we gonna use encounters A LOT, so yeah, the other choice is Furious Reversal, which is a HUGE NO, it sounds nice, but only happens every 60 secs, seriously dont touch that one.

Radiant Champion

5/5

ok, not much to say about this, you and your team mates 30' around you run 25% faster and have 5% cooldown reduction, the alternative is not bad aswell,Stem the tide, with no allies 30' around you, the enmies take 5% more damage, this is really good on PVP and Soloing, i may change to this one in a future.

Echoes of Light

4/5

when using an atwill power, you have a 8% change to Recharge all your encounter powers, happens every 15 secs, this is pretty nice

Beacon of Hope

1/5

Activating a daily power causes you to become a beacon of hope for 6 seconds. Randomly 3 allies within 30' who have taken damage will be healed for 50% of your weapon damage every 2 seconds

(This will proc healing Warmth Boon from the Storm King's Thunder Campaign, if you dont have this boon yet, then go for 5 points on Echoes of light)

Purifying Fire

1/5

not much to say about it, you deal 2% of your weapon damage as Fire when using your Atwill, but it's removed when you use an encounter. The way i play I'm constantly using my encounters, so i take advantage of PRISM + Healing warmth over this one.

Prism

4/5

Activating a daily power causes you to become a prism for 16 seconds during this time anytime you are healed, all allies within 30' are also healed for this ammount this effect will not trigger from heal over time effect.This is a really nice and overlooked feat, it will proc healing warmth, wich will raise your dps by a bit.

Vengeful Judge

This is when the Paladin starts to shine, when you use Divine Call (R1 on PS4), you deal 35% more damage for 10secs, and REDUCES the cooldown of your encounters, also your encounters have a change to grant you a charge of divine call.

This is my main source for dps, i dont spam it like a crazy man, i use it once before each divine judgement to raise it's damage.

Now the Light Path

why light and not Bulwark?
CAUSE WE NEED TO BUFF THE TEAM,

Gifts of Light

5/5

You heal 10% more

Well it was the best one from the first two hah

Warrior's Bastion

5/5

You gain 10% more Defense from equipment.

Aura Gifts

5/5

NOW THIS, team mates who are at 30' of you , for at least 6 secs, get 25% of your POWER

This is only for your BASE POWER, that means the power you have without any kind of potions / buffs, this means it only affects the power your equipment gives you, like radiant enchantments, or the power on your equipment (Mount Insignias work) (companions legendary status doesn't works)

NO, it doesn't works with Bondings, or buffs

"THAT AIN'T AS NICE AS BULWARK DUDE"

Well screw you, i have 49K base power, so i give my team mates 25% of it, THAT'S 12k POWER TO MY TEAMMATES,

IM A WALKING LEGENDARY MOUNT MULTIPLIED BY 3

More about powershare on the powershare section

These are the powers you need to raise as you level.

AT WILLS:

Sure you can use Valorous Strike till you get 35, is almost as nice as Shielding Strike, some people keep using Valorous because it hits faster, I use shielding strike because it hits way too hard with Sacred weapon procced on it, and the extra shield is awesome.

Radiant Strike:

Simple aoe at will,it's slow but helps us rush the enemy , we use this because it buffs our damage and armpen by 5% for 15 secs :), so use every time you can (i use it every 10 secs)

Shielding Strike:

BIS Atwill, deals a lot of damage, and gives us extra shield, seriously stop using oathstrike and valorous strike once you get this atwill it's amazing when it's buffed with sacred weapon

Encounters:

Solo / trash mobs

Templar's Wrath

This is our main way of tanking, it's simple, we do damage with it, the damage we deal with it, it given to us as HP mutiplied by 3 Example:You hit 50,000 damage with templar's wrath, you will be getting 150,000 temp HP, more temp hp = more survival.

Sacred Weapon:

This is the best encounter we have, this encounter buffs your next 3 single target attacks by A LOT, i mean a lot, it's the difference between a divine judgement hitting for 700k  or 4m damage. yeah is annoying the animation, BUT IT'S WORTH IT,.

Smite:

Deals a lot of damage, like A LOT of damage, almost as divine judgement. these last 3 powers are the ones that i am always stacking, when soloing or dungeoning.

An alternative for smite in a dungeon with tons of enemies, it's Burning light:

Burning light

Deals Damage in an area, it does TONS of damage too, BUT it takes way too long to cast it 🙁 and casting it without being at full state, it's a waste .

For boss battles i swap Templar's wrath for Circle of power, but ONLY WHEN IM RUNNING WITH 2 DC'S, since im getting constantly healed 🙂 (I dont use this on mspc last boss, t9g orcus or last boss, on those battles I use Templar's wrath , sacred weapon and Smite.

Circle of power

Makes a giant circle on the ground, giving you and your teammates 25% more damage resistance , and 30% more damage TO YOU ONLY, not your teammates.

Auras

Aura of courage

THIS SHOULD ALWAYS BE USED, ALWAYS it raises your and your teammates dps BY A LOT, this is one of the reasons we stack hp 🙂

Aura of wisdom

Increases your recharge speed by 25% at rank 4 this will also be your offhand artifact power

Dailies

Divine Judgement

AMAZING DAMAGE, just use it lol

Shield of Faith,

I use this when dealing with a lot of mobs when the team is kinda squishy, it's a good daily, has saved my life many times before.

Now this is a the tricky part, what to stack?, i have seen some paladins stacking defense recovery armor pen on crit on their paladins, they're wrong, why?

our main stats are POWER AND HP, that's it, why?,

go to the powershare section 

Offense: Get your Armor Penetration to 55% Resistance Ignored, (80% if you're doing chult)

only stack armor pen on your companion, not on your paladin.

I stack it on my companion along with Crtiical, This is something many players overlook, this helps A LOT getting more Threat, since we do more damage (Armor Pen)

Critical is optional.

I would stack arm pen and crit on companion, i was lucky enough to get 5 rings with 2 offense slot.

So i can achieve 100% crit chance, and 85% resistance ignored.

Again if you dont have 3 companion equipment with double offense slot, dont bother stacking crit, just stack armor pen to achieve 80% and the rest either stack recovery or power up to you.

if you have offense/defense sloted rings on your companion, i would recomend armor pen and either lifesteal or defense, dont even bother with critical if you dont have double sloted offensive rings, with mod 12b it's too hard to get it right, and you really really dont want to stack crit on your paladin.

BE SURE TO ONLY STACK RADIANTS ON YOUR

PALADIN

I cant stress this enough, please please dont stack crit on your paladin's offense slots

By this i mean, DON'T PUT ANYTHING ELSE THAN RADIANTS ON BOTH OFFENSE AND DEFENSE SLOTS ON YOUR PALADIN.

Defense Slots: On your Paladin stack only Radiants for the HP, more hp = more power, i explain more of this on the powershare section. I WONT LINK IT AGAIN, CAUSE I JUST DID UP THERE.

on your companion, either Defense or lifedsteal NOT HP, it wont share the HP back to you (that would be awesome tho )

These are my current stats:

BASE STATS, no companions summoned, just my base stats, that's 49,223 power that is powershareable.

Bondings Proced in the middle of a fight:

100% crit chance and 80% resistance ignored.

THIS IS A LONG SECTION

i will be giving you diferent options for equipment, so yeah, this only covers the helmet, chest, arms ,boot pieces, and rings,

Sets, and artifacts are on their respective section.

But Parrot im just starting the game I dont have acces to that equipment yet omg

Well there are diferent options, i will go piece by piece, from Best in slot to an aceptable replacement.

The best in slot for the head piece, is either the Rex Corona wich can be obtained through the tier 3 hunt KING OF SPINES, right now a lure for that hunt on the ps4, is around 30 Superior Mark of potency (2millions Ad Aprox), and it's not a garantee drop.

NOT REALLY THAT NECESARY

What's so special about this corona?

Well it has HP and power, wich are our main stats and the equipment bonus is pretty nice, still it's not THAT NECESARY, there are other options out there.

Option number 2:

Guise of the wolf clan

Now where can you obtain this item?

From the mysterious merchant on your stronghold

now, i dont know exactly, but your guild has to be lvl 16ish?, and it's like a temporary building that the guildleader has to "build", then the mistery merchant will appear for a week i think, with random items each time you "build" him.

So depending on your guild's luck, you may get this helmet on the first time, or NEVER.

it's tricky, but it's a NICE helmet

Option number 3:

Primal Restoration/ Ward Umqhele

Now there are two options, one has higher powerand some armor pen, while the other has high crit and some power, wich one you chose, it's UP TO YOU. it depends on your build, if can afford 100% crit chance, go for the Ward one

Where can you get this?, from the seal vendor on chult, you have to earn seal of the brave from tomb of the nine gods in order to receive these.

BUT PARROT I CAN'T RUN TOMB OF THE NINE GODS YET OMG

Calm down there's one last option

Option number 4:

Dragon Loyalist's Visage

Where?

Shores of Tuern, it's a really easy skirmish (game has it under dungeon, but it's reallly a skirmish), you can hopefully solo it, or just ask friends to help you farm it

Now if you're like OMG PARROT I HAVE BEEN FARMING THIS FOR YEARS WITH NO LUCK, then go to the seal vendors on enclave and buy the Oathkeeper Ward Armet restore it and use it meanwhile.

Now for the chest piece, there are couple pieces that are really nice for the paladin

let's the best in slot according to me.

Option number 1:

Rex Amiculum

To me this one is BIS , why? the equipment power you get 1500 power for 10 seconds, when starting combat, this resets everytime you leave combat, so it's amazing for mobs, not that nice for boss battles tho.

How can you get it?

can be obtained through the tier 3 hunt KING OF SPINES, right now a lure for that hunt on the ps4, is around 30 Superior Mark of potency (2millions Ad Aprox), and it's not a garantee drop.

To give you an idea, it took me 3 KOS lures in order to get both the chest and the helmet.

Option number 2:

Primal Ward Ibhantshi

Where can you get this?, from the seal vendor on chult, you have to earn seal of the brave from tomb of the nine gods in order to receive these.

BUT PARROT I CAN'T RUN TOMB OF THE NINE GODS YET OMG

Calm down there's two more options

Option 3:

Deepknight's Brigandine

You get this at throne of the dwarven gods, from the chest, took me exactly 32 keys to get one :(, so start doing keys on the underdark campaign,

PARROT, WHY 50K HP AND NO POWER?

50k power translates to 5k power when tanking.

CHECK THE POWERSHARE SECTION

Option number 4:

Pioneer Ward Charayneh

Probably the easiest to get, you can buy it off the vendor on chult , using Chultan Riches, wich you can obtain by doing weeklies in chult.

nice power, nice hp and armor pen, can't go wrong.

Option number 1:

Primal Restoration Ibhendis

The definition of BEST IN SLOT, no contest, awesome stat,s and amazing equip power

where?

from the seal vendor on chult, you have to earn seal of the brave from tomb of the nine gods in order to receive these.

BUT PARROT I CAN'T RUN TOMB OF THE NINE GODS YET

I KNOW, but once you start runing this, THIS IS THE FIRST PIECE YOU WILL BUY.

Option number 2:

Hullsnapper

Not that bad to be honest, nice power

you can find this while hunting Karkino, usually Karkino lures cost 1 smop, and while hunting him you can also find a ring of the beast slayer+5

wich gives recovery and crit, perfect for your companion.

Option number 3:

Hullsnapper

probably the easiest to obtain, they have decent stats

and can be easily obtainted from the vendor on chult, by using chult riches, wich can be obtained by doing quests on chult. you can easily farm this in 1hour.

Option number 4:

Suvivor's Wrap

Now this.. They're pretty awesome have tons of power. the equip power may sound like a bad thing, wich it is but not really

why?

When you use a daily you will lose 25% of your hp over 10 secs as bleed damage.

you dont really lose the 25% of the hp, you receive DAMAGE equal to that 25% over 10 secs, so let's say you have 100k hp, you proc a daily and oyu will receive 2.500 damage every second for 10 seconds, for a total of 25,000 damage wich is 25% of your total hp.

what's the good thing about this?, this will proc your protector mechanic

giving you 10% of your MAX HP as power. WICH IS POWERSHAREABLE, I used to take so much advantage of these, using my shield of faith, before charging to a bunch of enemy.

the bad thing?

you will lose your anoited army buff when runing with a AC/DC

Where can you get them?

Normal Demorgorgon (from the chest, so you will need to either buy legendary dragon keys or start making them

Option number 1:

Primal Restoration Isikhumbas

BEST IN SLOT for the paladin again, you will need to run tomb of the nine gods in order to get seals and buy them

I KNOW YOU ARE NOT ABLE TO RUN IT YET

BUT ONCE YOU START, THIS WILL THE SECOND PIECE YOU WILL BUY

(the arms are the first piece you will buy)

Option number 2:

boots of the alpha

Nice boots, you can get em from farming sirrush if you're like me you will be farming this like crazy, the ring it drops (dinosaur slayer +5) it's OP for the paladin

Option number 3:

Pioneer restoration diralsaaqs

Probably the easiest to obtain, they have decent stats

and can be easily obtainted from the vendor on chult, by using chult riches, wich can be obtained by doing quests on chult. you can easily farm this in 1hour.

Now what about rings?, depends on your luck

I run two legendary dods rings with double offense slots.

If you had no luck with rings you can just buy the normal dods rings from the seal vendor in enclave power/crit offense and defense slot, just make sure to stack power in there.

BIS for a paladin IMO it's either the dod (you can get this from FBI or MSVA)

or the Goblin slayer +5, (you can get this from Clawgraze lure)

goodluck getting any of these.

what do i mean by set?, I mean Necklace, Waist and Artifact, most Artifacts have a set, that gives a bonus,

I use DEMON LORD'S IMMORTALITY aka Orcus SET

 For max DPS, It's really cheap now compared to the 6millions back on mod 9

even if you're "OH I DONT WANNA DPS", it's still the best set out there for a paladin.

:

DEMON LORD'S IMMORTALITY SET:

Demogorgon's Girdle of Might.

where?, Normal Demorgorgon, Master Demorgorgon or the action house, also from some random dungeons, i would just buy it from the auction house, i have ran normal demo for over 200 times, and have only got one ONCE.

Baphomet's Infernal Talisman

where?, maze engine campaign or AH, i would just buy it from the AH it's pretty cheap.

Shard of Orcus' Wand

Most expensive piece of the set, around 600k on PS4 atm february 2018

you can get this from Castle Never, random dungeons, OR Action House, i would just buy it, castle never is not worth farming anymore..

DON'T GET THE VALHALLA SET

it's only good for PVP you dont need that for PVE

DON'T GET THE PROTECTOR SET

It's not worth it, i tested it, you gain around 200 armor pen but lose a lot of damage, specially on boss battles.

did mine to "use on trash" and switch to orcus on boss batles.

AFTER TESTING IT MULTIPLE TIMES IT'S NOT WORTH IT.

As your main artifacts you have multiple choices,

TOP 3 are:

Wheel of elements - 30% bonus damage for 28 seconds

where? Auction house or random dungeons

Soul Sight Crystal - 50% bonus damage for 10 seconds

Heart of the Black Dragon - this at mythic + Artificier Persuasion = win

SECONDARY ARTIFACTS

THERE ARE TONS OF SECONDARY ARTIFACTS that are awesome for the paladin.

you want artifacts with power and posibly HP on them, with the only exeption of the heart dragon heart, wich i explain in the mount insignia bonus part.

Now, i said you needed artifacts with power and HP, but with mod 12b, getting the perfect stats is really tough now, so im stacking power /armor pen and crit onmy artifacts

I WILL list all the options for the paladin tho :), so it's up to you wich ones you will use.

THEY'RE LISTED RANDOMLY

NOT IN ORDER

Wich one you use it's up to you, it depends entirely on your companion, if you have 3 dinosaur slayer +5 on your conartist, you can just stack the full power / hp ones, if you have fierce or whatever and need help to get to 100% crit chance and 80% resistance ignored like me then you will use the ones with power / armor pen / crit

Shard of Orcus' Wand

Where?, Castle never, random dungeons or Action house,

You will need this one for the Orcus SET, wich is a must have.

Sigil of the Great Weapon Fighter

this one is one of the best artifacts for a paladin has it all, max hp, power armor pen

Where? you need to make a GWF to lvl 60, run vault of the nine, and it will be unlocked for all YOUR CHARACTERS

CAN'T BE SOLD OR BOUGHT

Sigil of the Oathbound Paladin

Nice artifacts with just the right base stats, and really easy to get, once you hit 60 on your paladin, you just have to run vaul of the nine and get it unlocked for all your characters

Sigil of the Devoted

one of the basic ones, IMO it becomes useless with mod 12 new primal boots wich will make you gain tons of AP, as a secondary well... with mod 12b if you're full crit / arm pen, this is not really an option, it's up to you.

you need to make a DC get it to 60, run vault of the nines and unlock it for all your characters

Vanguard's Banner

A better version than the OP sigil

Where? PVP Campaign

Eye of the Giant

One of the best ones IMO, has HP, power , crit and armor pen

Where? Trade bar merchant , random dungeons or Auction House (around 500k on the ps4 as februraty 2018)

Fragmented Key of Stars

Really nice artifact and useful for mod 12b

where?, MSPC or Auction House (around 700k on ps4 as Februrary 2018)

Kessell's Spheres of Annihilation

nice stats and pretty cheap, where?, kessell's retreat skirmish , random dungeons or Auction House.

Sigil of the Controller

You can get this for free by making a Control Wizard, getting it to lvl 60, complete vaul of the nine quest and it will be unlocked for all your characters.

Enchantments

Well, for Offensive ones, as I said before, just get your Resistance Ignored (Armor pen) to 55% (75% if you're runing chult / tomb of the nine gods)

HardCap is 60% ish , remember radiant strike gives you 5% more damage and 5% more resistance ignored, , so stack armpen on your companion untilyou get 55%, then stack critical on it 🙂

(80% when runing chult or tomb of the nine gods, you need 85% there)

ONLY AND ONLY STACK POWER ON YOUR PALADIN

BUT PARROT I WANT TO HAVE 100% CRIT CHANCE, SO IM STACKING SOME AZURES ON MY PALADIN K BYE

NO, NO! SCREW YOU,

POWERSHARE IS THE MOST IMPORTANT

THING ABOUT A PALADIN.

Want 100% crit chance?, Start farming gambit for those double offense slotted Companion gear with 6 azures on my companion i get 100% crit chance.

Defense Radiants all the way, more hp = more damage from aura of courage, better tanking and more powershare, Again take a look at powershare section.

Utility. This is up to you, I would recomend darks for the movement, and get 1 quartermaster to atleast rank 10, as i explain in the RP farming section ,with 1 quartermaster you will get TONS of bags and its a lot of RP .

Weapon Enchantment:

To me as a paladin we have two major options

Feytouch

This is In my opinion BEST IN SLOT for a paladin

Lighting

Pretty nice enchantment, helps a lot with trash mobs, but not nice on boss battles IMO

I use lighting on trash and fey on boss battles 😀

Armor Enchantment:

This one is up to you, i used to use a Shadowclad, but i recently changed to Briartwine tbh i dont see it proc a lot.

I used a FireBurst, that one is horrible, only does around 10-20k damage, not worth it it looks cool tho.

Any is ok, i mean if you dont want to spend a lot, just get rank 7 soulforge.

Weapons

screw any weapons set, i dont care what people say, TitanSteel are Best in slot, BY FAR

RD fey ones are nice aswell , relic ones are a no no, for the way i play, i press L3 to cancel my heart of dragon animation all the time, so that procs the defense bonus, but use whatever you want :D.

Artifact Weapon Powers:

Main Hand: either shielding strike or radiant, i run two main hands, one with lighting one with feytouch, lighting one for trash) i run radiant, and feytouch one (For boss battles) i run the shielding strike one

Off hand: Wisdom, no contest

Well, here's an interesting part of the build, these are the comps i use

The ones that YOU MUST HAVE are:

AS SUMMONED

either the sellsword or the Conartist, for the debuff

Sellsword

IMO con artist is BIS because of the ring slots.

ConArtist

Active Companions

What's an active companion?

It's the companions that are on your companion tray NOT IDDLE, those give you their buff, these are my BIS companions

For starter the MUST HAVE are the earth archon and air archon

Earth archon

Increases your damage against targets by 6% when you are at full health each additional archons increases this bonus by .5% This right here is our secret weapon, we always have our Hp full 😀

You can get this on random dungeons, or the glorious companion pack (around 600k on ps4 as february 2018)

Air archon

Increases your damage ainst targets not a full Health by 5% each additional archons increases this bonus by .5%

You can get this on random dungeons, or the glorious companion pack (around 600k on ps4 as february 2018)

These two companions are a must HAVE

Now the other 2 companions there are couple options

ENERGON

Increases your max HP by 5%

now, 5% may not sound as much, to me is around 15k hp, so that's 1.5k power when tanking, so around 4% more dmg?, NOT SURE TBH, but that power is POWERSHAREABLE (again , look at the powershare section)

Only downside of this comp is... it's glitched, and when you change instances, for example moving to a new map, OR A NEW DUNGEON, the effect goes away so you have to set it as iddle, and then put it as active again. it's pretty anoying, but it's cheap, you can get this on dread legion skirmish or the action house

SiegeMaster

Raises your damage by 4%

awesome companion to deal more damage.

you can get this through random dungeons , zen market or the auction house.

Erinyes of Belial

10% critical severity

you can get this companions through either random dungeon, action house OR the warlock pack on the zen market, is kinda expensive, and not necesary, tho, if you have multiple characters the companion will be unlocked for ALL your companions

NOTE, IF YOU CAN'T AFFORD THE WARLOCK PACK (for belial)just dont get it, you dont really need it, the siege master or energon will do the same job

Tamed Velociraptor

1% increased damage, stacks with players using it up to 5 times, so if the full party has it it will be 5% more damage for everyone

You can get this one out of the t-rex lockbox, or the auction house, as februrary 2018 it's around 100k on the ps4

I only use this one instead of siegemaster when runing with my usual team (we all run the velociraptor)

These are all DPS like companions, as i said before this is entirely up to you, this is not a MUST HAVE 

BUT, BUT with mod 12, legendary companions are a must have, so im just letting you know what the best companions are for the paladin, if you want to run the chicken, or rust monster fine, but i dont want to see you in couple of months with a legendary rust monster crying omg i why did i made this mf legendary.

As i said before the must have on this build are the bondings to atleast rank 13 after that you can start investing on your enchantments, then companion then mounts, with the exeption of wanderers fortune wich is a must have to get your Bondings to rank 13 along with Quartermasters.

Now as I said before my summoned companion is the conartist

why?, he has 3 ring slots, and a 10% defense debuff on the enemy, the sellsword does the same trick with 3 offensive slots, BUT look at those rings!, they give me all the armor pen and crit i need.

NOW, on mod 13 we will get a new companion with will be our summoned (in couple months on ps4, i would say around may)

wich has 2 rings and 1 necklace, So start farming that gambit / sirrush.

DON'T GET THE OWLBEAR CUB

Use whatever you want to use guys, I used to use an augment Stone , wich is not bad, but once i got my bondings well it was awesome lol

Ok so if you're new to this game, mounts are really important, White,Green and Blue Mounts don't give you any equip power, but Purple and Orange ones do.

What's an Equip power?

See on Equip Power, it says "Dominant Force" 4k power, that's an equip power, Only purple and Orange Mounts have special powers like that, so wich one do you need?, I got the Power one, the Defense one, the recovery one and the movement one, I always use my 4k power one.

BUT the polar bear wich has wanderer's fortune is a MUST GET, and has 2k defense, so if your'e low on cash and a are between 2k power or the 2k defense one , i would rather go for the Polar bear with 2k defense and Wanderer's fortune to get my items leveled up as quickly as posible. plus 2k power one can be purchesed via the auction house for about half a million ad, so it's pretty easy to obtain, compared to a mount with wanderer's fortune (wich is much usefull to get it for all your atls via zen market)

Combat Power, this you only get it with a legendary mount, is pretty useless, only the floating disk one and the lion one are nice

"But parrot, what's this Wanderer's fortune you talk about?"

Well, see each Mount has a diferent Combination of insignias, Diferent combination of insignias give you diferent effects.

To see all the mount insignias in game i would recomend to visit this site

https://two30.github.io/neverwinter-insignia/

These are the ones I use for any dungeon

Assasin's Covenant

 You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power. This is the BIS for paladins :), the power you get thro this is shareable

Magistrate's Patience

Whenever you perform a Critical Strike, your target will gain a stack of Magistrate Consideration, Enemies affected by Magistrate's consideration take Pyschic damage equal to 10% of your power over 4 secs Once you go 100% crit chance this is really nice, but i sometimes replace this with shepherd devotion if it's needed. (mainly when the GF can't spam into the fray)

Shepperd's Devotion

Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 10 seconds. I only use this for speed runs, otherwise I use Protector Camaraderie here 🙂

Protector Camaraderie

Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.  This is really nice, i use all the time

Gladiator Guile

When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain. Paladins are Slow AF, this is a really nice bonus for us, i usually swap this for protector's friendship on boss battles, but 99% of the time i just forget to swap it lol

Artificier Persuasion

Whenever you use an artifact power, your recovery, movement, action point gain and stamina gain are increased by 10% of your power for 15 secs Now, this right here, works with buffed power, look at it right now:

after bondings procd

When I solo well, all I swap protector camaraderie / shepherd's devotion for:

Wanderer's Fortune:

You have a 4% chance after killing a foe to find a Refining Stone at your feet. This one is really nice, you get tons of Refinement out of this, just be sure to buy the polar bear from the Zen market either using Zen or AD, DONT GET THE SPIDER, because it will stick to only 1 character, while mounts bought from the Zen Marker, are for EVERY SINGLE CHARACTER on your account.

 

NOW WHAT LEGENDARY MOUNT DO YOU NEED?

You need any 4k power one, either the black ice horse or the Whirlwind, to maximize Powershare. I have the whirlwind the floating disk and the lion, 4k power NEVER leaves my equip power.

While on combat power i swap between the lion and the disk, when i solo i use the disk or normal dungeons

when speed runing with squishy guys on tomb of the nine gods, lion.

4K POWER LEGENDARY MOUNT IS BIS

Elemental Evil:

Wave of Force: 300 Power and 2k HP

Heart of Stone: 4% Life steal Severity and 2000 max hp

Searing Aggression: 400 Critical and 2000 max hp

Wall of Wind:  when you're taking damage you have a chance to be healed for 24000 HP and have your Recovery raised to 1000 for 10 secs, IF YOU DONT HAVE 100% CRIT CHANCE GET THE CRITICAL ONE THEN.

Maze Engine

Abyssal Siphoning: 5% life steal severity

Demonic Resilience: Control effect last 5% less, the combat advantage is nicer in my opinion, got this cause on PVP i kept getting controlled.

Demonic Swiftness: Gain Action Points 3% faster, yep we need this

baphomet Might: When striking a foe you have a chance to gain 2000 critical strike bonus for 6 seconds.

Dread Ring

Reliquary Keeper's Strenght: 250 power and 250 movement

Evoker's Thirst: 400 Life steal

Forbidden Piercing: 3% Resistance Ignored, may change this once I get my dark enchantments to rank 10 and pass the 60% Resistance Ignored  cap

ShadowTouch:  When dealing damage you have a chance to deal up to 2000 Necrotic Damage over few seconds, after this effect ends the garget receives 25% less healing from spells for 10 seconds.

Rampagins Madness: When you deal damage you gain a stack of "Madness", when you reach 50 stacks you gain 4k power, 4k lifesteal and 4kregeneration  for 10 secs, then stacks are reset, you can only gain 1 stack per second.

Icewind Dale

Encroaching Tactics: Gain 400 Combat Advantage Bonus

Refreshing Chill: Gain 400 Stamina Gain

Sleet Skills:  2% Critical Severity

Cool Resolve: Gain 200k power based on how much stamina or guard you're missing, this is nice on PVP.

AvalancheWhen damaged by a foe, chance to gain a stack of Avalanche. At 20 stacks it will clear the stacks and deal up to 15k damage to nearby Targets.

Sharandar

Dark Fey Hunter: Gain 400 Power

Fey Precision: 400 Critical

Elven Haste: Gain Action Points 3% faster

Elven Ferocity: When striking a foe you have a chance to deal up to 20k Arcane Damage

Elvish Fury: When you kill a foe you gain 135 power for 45 seconds, this buffs stacks up to 30 times.

Tyranny of Dragons

Dragon's Claws: 400 power

Dragon's Gaze: 400 Critical

Dragonic ArmorBreaker: 400 Arm Pen

Dragon's Greed: 400 Lifesteal

Dragon's Fury: Crit Severity yes plz

Underdark

Primordial Might: Gain 400 power and 1600 max HP

Primordial Focus: Gain 400 Critical and 1600 Max Hp

Drow Ambus Tactics: Combat Advantage Bonus is increased by 10% YESS <3

Dwarvem Stamina:  5% stamina regeneration, THO, the 5% shorter duration of control effect is way better ,i haven't changed cause im out of tokens, but i will get that one.

Abyssal Strikes: Gain +10% Damage versus Demons

Storm King's Thunder

Frosty Demeanor: Gain 2% Control Resistance and 1000 HP

Hardy Constitution: Gain 400 Staminda Gain and 2% everfrost

Icy Wrath: Chance when taking damage to gain up to 2000 Bonus damage on next attack,  the recovery one is nice aswell, i chose this cause i pvp and well it's nicer than 400 recovery, so up to you.

Vengeful Heat: When you kill a foe you have a chance to deal up to 2000 fire damage to all nearby enemies.

Chill of Winter: When striking a foe, you have a chance to gain a stack of Icy Chill, at 10 stacks your next attack clears all stacks and releases a burst that deals up to 10000/12000/14000 damage to targets close to you (I have two points on this so i do 12000 damage.

healing Warmth: When healing allies your healing spells have a chance to damage up to 5 enemies near the target for up to 4000 damage, this one is proce'd with beacon of hope and prism i know 4k damage sounds like nothing BUT every single number of damage stacks on the final damage result 🙂

The Cloaked Ascendancy

Aura of Hope: When you kill an enemy you have a chance to emit an aura of Hope that boosts AP gain for all allies woithin 25 feet for 10 seconds

Fiery Frenzy: You gain 2% Critical Severity and 1000 max hp

Soothing Zephyr: You gain 500 recovery and 2000max hp

Aberrant Power: When damaged by a foe chance to gain a stack of Aberrant power, at 10 stacks taking admage will clear the stacks and del up to 10,000 damage to nearby targets. Aberrant creatures take double damagae

Jungles of Chult

Tyrant's Terror: 3/3 on this one, you gain 1000 power and 1 600 max HP

Soul Syphon: Chance on hit to gain a stack of soul syphon, onn killing a creature nyou release all stack of soul syphon in a burst at all nearby enemies.

Each enemy recives 2000 damage per second lasting 1 second per stack of soul syphon, you restore 1% of your max health for every stack released, stacks up to 10 times.

How do we tank?

Our main source for tanking is by doing damage with Templar's wrath, i will explain quickly, what Templar's wrath does is simple, when you attack with it, the damage it makes you gain it's value x 300% as hp, that means if you do a hit of 100k you will get 300k temp hp.

the basics of this rotation is buffin yourself, how do we achieve this?

Radiant strike + Sacred weapon + Divine Call (Judge)

what do they do?

Radiant Strike:

Grants Radiance wich raises your armor penetration and Damage by 5% and armor penetration by 5% for 15 seconds, DOES NOT STACKS,

This means we will use this atwill every 15 secs or so.

Sacred Weapon:

This MF right here buffs your next 3 single target attacks by A LOT, i mean a lot, it's the difference between a divine judgement hitting for 700k  or 4m damage. yeah is annoying the animation, BUT IT'S WORTH IT. It will affect your Shielding Strike, Smite and divine judgement.

Burning light, templars wrath and radiant strike are not affected by this encounter, since it only buffs SINGLE TARGET encounters.

Divine Call + Vengeful Judge

What is this? well, the paladin have a mechanic with R1, whenever you press R1 you taunt all the foes in 30' around you and gain 10% increased damage resisance for 10 seconds, you reflect back 5% of the incoming damage back to the attacker while this effec tis active (max of 5% of your max hp)

That's nice and everything, BUT , remember we went on the justice tree on the feats? (the red path)

The last feat of that tree reads:

Your divine call now also applies "Judge" to yourself for 10 seconds, "Judge" increases your damage dealt by 35% as well as reducing the cooldown on your currently recharging powers by 35%, your encounter powers have a chance to inmediately grant you a charge of divine call.

what does this means?, when you press R1, your damage will be increased by 35% for 10 seconds.

DONT SPAM IT, you should always keep atleast one charge of divine call as an emergency backup.

Now the rotation, for trash mobs, there are two rotations, depends if you're using lighting or any other enchantment,

if using any enchantment that isn't lighting it goes like this:

IF YOU'RE GETTING 1 SHOT, READ THE SPECIAL NOTES AT THE END OF ROTATIONS PLEASE.

With most dungeons i start the battle with:

Radiant Strike (L2)

in order to buff our damage and armor penetration.

Followed up by:

Templar's Wrath(Square)

To raise our Temporary HP and avoid getting 1 shot.

IF YOU'RE GETTING 1 SHOT BEFORE BEING ABLE TO CAST TEMPLAR'S WRATH PLEASE READ SPECIAL NOTES AT THE END OF ROTATIONS.

Sacred Weapon (Triangle)

To buff our next 3 encounters / atwills.

Followed inmediatly by

Divine Call + judge (R1)

To raise our damage by 35%, you can use this BEFORE or after Templar's wrath up to you.

it only lasts 10 seconds you best hurry with the next powers:

Smite (Circle)

BIG DAMAGE DEALER, it's like a mini divine judgement

Shielding Strike (R2)

once you count 3 hits, refresh sacred weapon and repeat the rotaiton.

you have to count the 10 seconds for Judge AND THE 15 SECONDS FOR RADIANT STRIKE, in order to maximize the damage. DONT SPAM JUDGE, count to 10 and proc it again. I know it sounds weird, but IT WORKS.

WHEN YOU GET YOUR ACTION POINT FILLED

DONT FREAKING WASTE YOUR DAILY, follow this rotation

Radiant Strike (L2)

Sacred Weapon (Triangle)

Divine Call + judge (R1)

Divine Judgement (L1+TRIANGLE)

If done correctly it should hit from 1-15millins ish, i have seen some for 20 millions.

YOU HAVE TO BUFF IT CORRECTLY, dont waste it.

I will explain again what we just did with divine judgement, So let's say you have your Action Points full

You will use Radiant strike to raise your dmg and armor pen by 5% for 15 secs, then sacred weapon to buff your next 3 encounters /atwills, Divine call (Judge) (R1) to buff your damage by 35% , just after hitting judge, BAM divine judgement

Now what about lighting?, Lighting can use the same rotation, but if you're using lighting, you may want depending on the team use Burning light instead of Smite.

Burning light

YOU HAVE TO CHARGE IT, it's the downside, if your team is a burn team, you may want to stick to smite, i use this because by the time im buffing myself completly, the mobs are already dead 🙁

Boss Battles:

They're pretty much the same rotation, exept for a small change

If you're runing with 2 dc's you shouldn't need Templar's wrath

special note on "SHOULDN'T", if you still need it, then use it duh

but anyway if you can tank the boss without Templar's wrath swap it with:

Circle of power

Makes a giant circle on the ground, giving you and your teammates 25% more damage resistance , and 30% more damage TO YOU ONLY, not your teammates. (You can also use this instead of Smitte for trash, but with my current team, by the time i cast this, and sacred weapon, there's no one left to attack.

Now the Circle of power tactic for boss battles, work for almost every boss in the game,

In my personal case i NEVER NEVER use this tactic against the following bosses:

NOSTURA

Third boss from

Spellplague Caverns (Master)

Why?, She will f you up if you dont have TEMP HP

ORCUS

First boss from

Tomb of the Nine Gods

Same as before, he will f u up unless you have the curse with tons of HP wich i never get, so duh.

Ras Nsi

Third boss from

Tomb of the Nine Gods

I hate this dude, trying to tank him without temp hp is a no no atleast for me, if you had a healadin or a templock it would be a diferent story, but so far i always use templar's wrath on this dude.

Now remember the auras we ALWAYS use are :

Aura of courage

Aura of wisdom

NOTES:

If you are getting 1 shot, dont feel bad, this happens all the time, specially in tomb of the nine gods

In those cases what i do is, I cast Templar's wrath on my teamates to get some temp hp, then R1 to raise my damage, and refresh Templar's wrath, then Radiant strike on the first boss, and templar's wrath again.

This way i can be sure the enemies wont 1 shot me.

About shield of faith, i use it when my teammates are squishy. or when im tanking a LOT of enemies, like on MSPC or before the second boss of T9G

Here's a small video of one of my T9G runs

I will update this part in the future 🙁

there have been so many changes to PVP since mod 12.b, that i have only ran solo ques, not premade, have to make some test,s before i can update this.

Sorry.

Ok, what's powershare?

With the feat Aura of Gifts on the Light Tree

"Allies Within 30' of you gain 5/10/15/20/25% of your power. They must remain within 30' of you for at least 6 seconds to gain this Buff."

That's base power you're sharing, NOT BUFFED POWER,, by buffed power i mean companion's power (either from bondings or the legendary status bonus), or a DC buffing you, or a Mount Bonus like Protector Camaraderie or Cavalry warning.

The only Mount insignia bonus that applies as Base power is Assasin's covenant.

So what applies to base power?

Equipment (This is why we stack only equiment that haspower)
Artifacts (Same, always get the ones with power on it)
Enchantments (This is why we stack Radiants for power and hp)
Mount Insignias (Power ones, are kind expensive but worth it on the long run)
and the only mount Insignia bonus that i know that works with powershare is Assassin's covenant (Takes 10% of your Defense, Deflection and Lifesteal and gives it to you as power)

ok so. what's so special about powershare?

This is my power without my companion out:

NOW, before we start, many paladins have it wrong, you only powersahre YOUR BASE POWER, you have to UNSUMMON your companion, these are my stats with my sumoned companion:

"

IT DOESNT MEANS IM SHARING THE 25% OF 55K POWER

by base power is 49.650 that's powershareable, dont trust me?, get a friend near you on the dumies at stronghold and test it yourself, ANYWAY.

49,650 power , so the 25% of that would be 12,412 power. that's what i share to my allies. It's a lot right?, well it's a lot more than that let me show you.

This is my current companion:

it has 3 397 power on it's legendary status it's suppose to give me 16% of his stats all the time and 195% when it procs the bondings

plus since my other 4 companions are legendary they give me in total another 15%

so that's 16%+15%+195% in total it should give me back 226% of its stats

Ok so the 16% of 3 397 is 543 power, that's what i should get when i put my comp out.

So i have 49,650 + 543 from my companion right? 50,193 power i should have when i summon him.

YEP around that ,but wait a minute, after 6 seconds this happens.

55,491 Why?

Powershare works on companions too,

so right now my companion has

3 397 + 12,412 from my powershare = 15,809 power, even if it doesnt shows up on his stats, it's there. so remember my companion gives me 31% of his stat thanks to having 5 companions at legendary?

31% of 15 809 is 4,900 + 49,650 of my base power =54 550 , it shows as 55 491 because of companion influence.

So that's iddle, now when i enter combat bondings will proc and hes going to transfer me an addiitonal 195% of his stats

so, if he has 15,809 power as of now, with my powershare multiplied by 195% = 30,827 power from bondings plus 4,900 from legendary status, it would be a total of 35,727 power,

that added to my base power of 49,650 would give us a total of around 85,377

Yep around that, the extra 5k it's from t-rex corona, T-rex chest piece and primal gloves

(i was attacking a dummy)

So yeah,the powershare you do (12 412 in my case), shares to your allies AND THEIR COMPANIONS, that's why it's so important, dont be an asshole saying

"Im not powersharing because it's useless",

IT'S EVERYTHING to paladins, that's what divides us from Guardian Fighters.

A Paladin that doesn't Powershares, it's like a Guardian Fighter that doesn't uses into the fray. Simple as that.

Now Im not done, paladins under oath of protection have a really interesting mechanic:

What does this means?, it means stack as much HP as possible,
Let's say you have 200k hp, when you're getting hit, you will get as much as 20k power (10% of your hp) ONLY TRICK HERE, is you actually have to get hit for atleast 20k, this stacks up, so 20 hits of 1k should do it, or 200 hits of 100 dmg each 🙂

BUT PARROT, PROTECTION POWER WONT POWERSHARE

FALSE

I have 225, 708 HP when im not in a group, that means when im getting hit i will get 22,570 power means i will be sharing an additional 5642 power.

SO let's go a little bit back.

I have 49,650 base power
My companion has 3 397 power
I share 12,412 power when iddle,
when im getting hit i share 5,642 extra power + 12,412 (of my base power) = 18 054 power when im getting hit.

My Companion is legendary plus i got 4 more so it gives me 31% of his stats plus 195% when bondings are procing, making it 226%, so 3 397 x226% = 7,677 power from my companion (no powershare)

plus 18 054(powershare) x 226% (bondings)=40,803 + 7,677 from legendaryu status

Making it a total of 48,480 power back to me when bondings proc.

So in summary:

49,650 base power
+ 22,570 from my hp as power.

Total of 72,220 base power POWERSHAREABLE, when tanking,

shares 25% of that wich is

18,054

share that to my companion, who shares it back to me multiplied by 226% thanks to bondings r14 and legndary status as 40,802 power

plus 7 677 of my companion owns power (3,397 x 226%)

120 699 power when my bondings proc, and my companion is 30' around me

again that extra power, comes from companion influence and another boons such as the sharandar one

Now, your HP will be HIGHER when in a dungeon with your team, so that means higher HP, i think when in t9g my hp gets to around 265k or 270k around that.

TL;DR : Dont be an asshole and do powershare, it's awesome for you and your teammates.

Many people will be saying that this game is PAY TO WIN

NEVERWINTER IS NOT PAY TO WIN

NEVERWINTER IS PAY TO GET THINGS DONE FASTER

It's a fair game, you can get things easy, you just need to farm it, or use real $$$.

There are many many ways to make money. my personal way to make money is this:

I started buying character slots, i started with 4 then 6, right now i have 12 guardian fighters, wich i use to farm cloaktower, why guardian fighters?, they have a nice encounter at lvl 35 called into the fray, wich makes you run like crazyy, making em the best characters to farm random que dungeons.

Now, they all share the same equipment they have the same PRIMAL set , the same Twisted weapons and the same rings, they are all bound to account, so i can just put em on the bank or mail and trade em between the alts. also bondings, and companion equipment (they all have mercenary companions)

Now there isn't much money on random ques, that's true

BUT i have 3 quartermasters rank 12 on these GF's (remember the equipment is bound account 😉 ) so i get around 5-7 bags of quartermasters per run on each character, which when i open em  i will be getting tons of rank 6 enchantments..

so what other way to farm AD?

as of mod 12.5b, easiest way in my opinon is farming batirris on chult, get the batirri trinkets, get t-rex fangs and make batirri masks, they sell for 1 SMOP easily, you can make a lot daily, BUT for a new player, this is nearly imposible, since chult area is pretty hard.

This is the best way to make AD i prefer the cloaktower one, because i make AD and RP.

Another ways is playing the action house, buying stuff cheap and selling em for profit.

Farming epics, now about farming epic dungeons.

All dungeons will give you stuff bound to account from the Epic chest key, BUT not from the special key chest.

For example valindra dungeon, if you get a cambion magus from the epic chest it will be BOUND TO ACCOUNT, meaning that it wont be able to be sold on FBI.

BUT if you get it from Valindra chest (wich requires a valindra  key wich you can make from the underdark campaign), it wont be bound, and you're free to sell it. (cambion magus sells for around 6m)

The only exeption to this rule, are

Epic temple of the spider

Epic Grey wolf den

Epic Cragmire Crypts

Master Spellplague caverns

Fan breaker island.

Tomb of the nine gods

Those dungeons give everything unbound, so it's free to sell, so if you  cant do FBI,  start farming temple of the spider, is a really easy dungeon wich can be done failry fast compared to grey wolf den and cragmire crypts.

Here's a video of me runing with 3 alts, through random dungeons, so you can get an idea, it sounds boring, but hey im not using real money.

Heres a video of me farming with  3 alts

What's RP?,  Refinement Points, wich you will need to level your artifacts / enchantments / neck/waist/weapons

Where to get it?, the easiest way is getting Quartermasters and Wanderer's fortune, it will give you TONS of RP. wanderer's fortune gives you RP like artifact stones for well artifacts, and peridots, black opals, aquamarine etc, wich can be used on enchantments, artifacts, and weapons. i would recomend using these on your neck / waist and weapons.

How do i get Wanderer's fortune? , buy yourself the Lord's Armored Polar Bear from the zen market, it gives 2k defense or get the one that gives 8000 HP they both have the same effect. make sure to buy it from the zen market, because all mounts bought from the zen market can be useable by all the characters in your account, so if you farm cloaktower like i do, you will be getting TONS of rp. i mean TONS.

NOW, the best way to get RP IMO is using quartermaster enchantments, they're expensive yeah,but get 4 friends, each of you get one rank 10. and start using it, you will get tons of bags, NOW, when you double enchantment or double refinement points, you all 5 with 1 rank 10, give those r10 to a single person, he opens all his bags, and then pass em to the next person, like that, Why?.

Quartermasters have certain % of finding a bag once you kill an enemy, the higher the rank of the enchantment, the higher the % of finding a bag, YOU DONT NEED TO HAVE RANK 12 to find bags , I run with 1 rank 12 on my pally and 3 rank 12 on my Alts when farming Cloaktower, you will get tons of these bags on Cloaktower, TONS,i get 10 or 12 per day on each alt, (in 8 mins each) Now, when opening these bags you wil need to have 3atleast 10.5% chance , that's doable with either 3 rank 12 or 5 rank 10, Why?, the higher the % you have the higher chance you have to get rank 6 and 7, at 10.5% you get only r6 and r7, lower than that will get you r5 and r4 enchanments, higher will make no change, but it wont  harm either, 10.5% is the sweet spot. so lets say i have 70 bags per alt on double enchantment,  i have two friends who have rank 12, i ask for their r12 and open my bags, 70 bags per alt, 10 alts that's 700 bags, so thats 1400 garantee r6 sometimes you get 2 per bag in double enchantment that would be 4 per bag sometimes. last time i opened 1000 bags on double enchanment, i got 3000 rank 6 enchanments,

Too long didnt read: Get 1 quartermaster to rank 10, get four other friends with 1 rank 10 each, and just pass the 5 rank 10 between you 5 to open the bags on double enchantment event, use that refinement at double refinement event on your own stuff

I run random ques 1 times a day with 12 characters, that's 12 random dungeons a day, about 5min to 10 min per run, that's about 2 and a half hours considering the login off and login in times and stuff,

I make around 14k AD per character a day, so that multiplied by 12 gives 168k AD a day, in 2 hours and a half, and around let's say 6 bag sper run, multiplied by 12 , 72 QM bags, that's 72 garantee rank 6, 144 on double enchantment and even some rank 7

JUST DONT OPEN YOUR BAGS UNTIL DOUBLE ENCFHANTMENT

Here's a video of me opening some bags on double enchantment.

Well it's time to say goodbye, Hopefully this build will guide you a little bit on your life as a paladin.

You dont have to follow this build as a guide, just take some advice, every paladin is diferent, the only thing that is the same on every paladin is that we must always stack power and HP, to benefit the most the team, if you want to go full recovery or full power on your companion, hey that's cool, with mod 12b, there's a new build with the bulette pup, to increase HP by a LOT, i will try that next month, and will post an update, to see what's up.

If you have any question or anything, leave a coment here, i will try to answer asap.

If you see me online on the ps4, say hello :), tho im almost always afk , so if i dont answer it's because of that, or because im runing some dungeon.

goodbye and remember,

F Tom Brady.


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