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Hello there boys and girls!,
Welcome to my little build for Palatanks
My name is Gabriel but you can call me Parrotzilla, but nobody cares about this so whatever.
First of all some few things
-My native language is Spanish, so my english aint that great, but i will try to be as clear as posible
-This Build is mainly for endgear players, sure it’s viable for low item level but don’t expect to tank Orcus at 1.5k item level. Since mod 10.5 we got nerfed, our main encounter for tanking Binding Oath, doesn’t makes us Immortals as it did before, sure we can still tank, we are just not easy mode tanks anymore.
-This build if used for TANKING and PVPing, i dont care about being top 1 on damage boards, sure it’s nice when running with randoms, but i will not ask you to get a fire archon which is 400k AD on ps4 right now. Sure it makes damage, but honestly when running mSVA or FBI going DPS is a no no, it will just harm your team, just protect em and buff em, let DPS do the DPS, and you do the tanking. Sure you can get those fancy companions and do tons of damage, but at the end of the day you’re a Tank.
-IT’S OKAY TO DIE, SPECIALLY ON FBI, I can’t say this any other way, I have seen Tanks GF and OP, that go berserk when they die, dude chill, we all die just roll with it, right now im 3.5k il, and Orcus can 1 shot me if I don’t have my TEMP HP up lol.
– First thing you need to get, before you get any fancy mount, any fancy enchantment, or any fancy companion, GET BONDING RUNESTONES They change your game completly, what do bonding runestones do?, when they’re at rank 12, each of them passes you 95% of your companion stats for 20 seconds when it attacks, so 3 ranks 12 means 285% of your companion stats, my companion currently has 3.9k defense, 1.8k recovery and 1.8 power, so im getting 11k defense, 5k recovery and 5k power when they proc.
“BUT BONDINGS ARE TOO EXPENSIVEEEE”
Hell yeah they are, cause they’re worth it, Don’t expect to buy em at rank 12, hell no, I got mines from rank 8
I run Clocktower 2 times a day with 10 characters, that’s 20 clocktowers a day, about 5min per run, that’s about 2 hours considering the login off and login in times and stuff, because of my VIP rank (i think 5 is the magic number), you get 5k AD per run, to a max of I think 7.4k AD if you pray (praying gives you bonus AD), so let’s say 15k AD each character per 2 runs that’s 150k AD per day in 2 hours, each Bondings r8 are about 120-130k right now on PS4, for rank 10 you need 4 rank 8 (r8+r8 x2= r9 x2 / r9+r9 = r10) that’s the hard part, from rank 10 on you don’t need another rank 10 to make it rank 11, you just need some superior marks of potency. so it’s not imposible, just farm, JUST DONT WASTE YOUR RP (refinement points), WAIT TILL 2X REFINEMENT
“BUT I DONT HAVE WANDERER’S FORTUNE SO I CAN’T FARM RP”
Well, you need that wanderer’s Fortune, meanwhile you can farm sharandar, there are 3 maps in sharandar, each with 3 quests (4 if you count the mini dungeon in it, DON’T BOTHER WITH THIS ONE) each quest gives you 1 lesser thaumaturgic Stone wich is worth 2500 RP (5k in double refinement event) , so that’s 9 lesser thaumaturgic stones per day so 22.5k RP per day or 45k RP in double refinement event.
Buy 4 bondings rank 8,
+8 to +9 takes 103,680 RP, so you would need 42 Lesser Thaumaturgic stones (5 days of farming) or 21 thau (3 days) in double refinement event
again
+8 to +9 takes 103,680 RP, so you would need 42 Lesser Thaumaturgic stones (5 days of farming) or 21 thau (3 days) in double refinement event
now you have 2 bondings rank 9
+9 to +10 takes 311,040 RP, so you would need 125 Lesser Thaumaturgic Stones ( 14 days of farming) or 62 thau (7days) in double refinement event
now from rank 10 to rank 11 it takes 622,080 RP so you would need 249 Lesser Thaumaturgic Stones ( 28 days of farming) or 125 thau (14days) in double refinement event
then at rank 11 to 12 it takes 1,088,640 RP so you would need 436 Lesser Thaumaturgic Stones ( 49 days of farming) or 218 thau (25 days) in double refinement event
I know it sounds like a lot, but wanderer’s fortune helps A LOT, because remember peridots, aquamarines , saphires all worth the same for anything, and that’s a lot of RP. It took me 2 months to get my bondings from rank 8 to rank 12, only had wanderer’s fortune and my bondings nothing else, no fancy companion, only rank 8 enchantments etc
so yeah i think that is all, anyway let’s start it.
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Honestly any class is good for Paladins, I wanted to chose Tiefling
Tiefling
+2 Charisma
+2 Constitution or +2 Intelligence (CON for pallies)
Bloodhunt: You deal an additional 5% damage to targets below half health.
Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.
But I was new to the game, and stupid and well I Chose Human (mainly cause human had beards and Tieflings didn’t hah)
Human
+2 to any ability score (CON for pallies)
Versatile Defense: Increase your Defense by 3%.
Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20.
Human aint bad tho, you get extra defense, but im gonna re-roll to tiefling later on for the bonus damage, debuff and extra CHA for PVP, any Race is ok if you have the cash and got the Dragonborn race, then go for it man, just make sure to put CON and CHA as your main Attributes
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CON and CHA, all the way baby,why?, because CON gives you HP and Damage resistance, and CHA gives you Action Point gain and Combat Advantage Damage
These are my current:
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I Rolled with
10 Str
22 CON
8 DEX
10 INT
13 WIS
15 CHA
If i ever re roll my character, im going for a bit more of CHA maybe 20 con 17 CHA or 19 CON and 18 CHA, not sure yet, since i first need to get my azures to Rank 11 or 12
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DIVINE ACTION :Activating Divine Call generates 5% of your MAX AP, NICE
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WEAPON MASTERY: Increases your Critical by 1% you can use this point elsewhere, I used here mainly for PVP Light’s Shield would be nice too You can Skip this one if you wish.
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TOUGHNESS: Increases your Max HP by 9% NICE
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EXEMPLAR’S HASTE: Encounter power recharge 6% faster
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WRATHFUL STRIKES : Your Atwill powers deal 6% mode damage, NICE
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IMPASSIONED PLEAS: You generate Divine Call 6%, If i Re-roll to Tiefling im going to leave this without any points
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STEADFAST: Each point of CON grants 2.5% additional Max HP
PARAGON
Paragon, we gonna chose PROTECTION, why?, because that’s the Tanky one ![🙂]()
I went Justice and part Light.
Why Justice? the way Paladdin tanks is by doing damage, we dont have those fancy marks or fancy passive skills the GF has to get Aggro.
Now let me explain each of these Feats to you, so you understand a little bit more these.
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Boung By light
By using Templar Wrath we Stun the enemy, this feats make that stun to last more (Doesn’t works on bosses), Honestly I chose this because of PVP, but it works great on Dungeons with PVE, Swift Flash is a great option aswell as you Run faster when you’re struch by an enemy, but you dont want to get infront of some enemies with your Healer / Buffer left behind hah
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Flash of Light
Well this is a way to buff our Allies, which each encounter we have a chance to reduce their cool downs by 10%, and we gonna use encounters A LOT, so yeah, the other choice is Furious Reversal, which is a HUGE NO, it sounds nice, but only happens every 60 secs, seriously dont touch this that one.
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Radiant Champion
ok, not much to say about this, you and your team mates 30′ around you run 25% faster and have 5% cooldown reduction, the alternative is not bad aswell,Stem the tide, with no allies 30′ around you, the enmies take 5% more damage, this is really good on PVP and Soloing, i may change to this one in a future.
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Echoes of Light
THIS IS AMAZING GUYS, when using an atwill power, you have a 10% change to Recharge all your encounter powers, happens every 15 secs, this is a life saver, the alternative is Beacon of Hope, wich is just not as awesome.
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Purifying Fire
not much to say about it, you deal 10% of your weapon damage as Fire when using your Atwill, but it’s removed when you use an encounter, this is kinda nice on PVP and when soloing, Honestly i just have it stocked because the alternative is a no no.
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Vengeful Judge
This is when the Paladin starts to shine, when you use Divine Call (R1 on PS4), you deal 35% more damage for 10secs, and REDUCES the cooldown of your encounters, also your encounters have a change to grant you a charge of divine call, again this is a live saver
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Now the Light Path
why light and not Bulwark?
CAUSE WE NEED TO BUFF THE TEAM, sure if you’re having survival problems you can go justice/bulwark, but honestly i rather share 25% of my power to my teammates so they can kill faster you will understand this when tanking ORCUS or FBI, when you got to kill the Monsters as fast as possible or they will kill you hah.
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Gifts of Light
Well it was the best one from the first two hah
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Warrior’s Bastion
10% more defense from equipment not bad, better than getting more AP from healing wich we never do.
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Aura Gifts
NOW THIS, team mates who are at 30′ of you , for at least 6 secs, get 25% of your POWER
This is only for your power without buffs, this means it only affects the power your equipment gives you, like radiant enchantments, or the power on your equipment (Mount Insignias work)
NO, it doesn’t works with Bondings, or buffs
“THAT AIN’T AS NICE AS BULWARK DUDE”
Well screw you, i have 28K base power, so i give my team mates 25% of it, THAT’S 7k POWER TO MY TEAMMATES,
IM A WALKING LEGENDARY MOUNT
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But yeah ,if you wanna go Justice/Bulwark is ok too, I used to be this before I had my Bondings r12 , if you’re going Justice/Bulwark i would recomend getting Unflinching Resolve (Control resist is raised by 10%), Stand Fast (While you’re not moving gain 5% Damage resistance and Deflect Chance) , Sanctity (When you are healed you gain 4200 (at lvl70), Defense, Deflect or Regeneration for 15 secs, and has a 30 sec cooldown.
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These are the powers you need to raise as you level.
AT WILLS: sure you can use Valorous Strike till you get 35, is almost as nice as Shielding Strike, some people keep using Valorous because it hits faster, I use Shielding because the extra shield is nice, for both PVE and PVP
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Encounters, Templar Wrath should always be active
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Auras
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Depends on the Situation, i will explain below
Dailies
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Why not use the bubble?, cause i hate it now, is not worth it, i rather use shield of faith, and just spam Divine Judgement.
Ok i left rotation of powers for each situation at the end of this guide, mainly because it’s gonna take a lot of space, so yeah you can click here to go to the Rotation part:
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ok, this is the tricky part, most Pallies will tell you Recovery is the main stat for you, this was before MOD 10.5 with binding oath and bubble nerf, sure recovery is usefull, but our main stat is POWER.
Simple:
Offense:
Get your Recovery to 6-9k ish, I got 10k recovery, that’s 3k more than I should have, wich im going to fix later on. Why recovery?, because it will let you have your encounters faster for you, and since we tank with our temp HP, templar Wrath is something we need to have ready all the time.
Get your Armor Penetration to 55% Resistance Ignored, This is something many players overlook, this helps A LOT getting more TEMP HP from Templar’s Wrath, and we tank with our Temp HP, so yeah we need this
After Achieving this, get everything else on Power.
Critical is ok too, but I dont stack it since i have the owlbear cub, why is critical nice?, cause when you do a critical with templar wrath you get that Dmg x 300 as Temp HP, so it’s kinda nice, again I don’t stack it.
Defense: Get your Defense to atleast 60% Damage Resistance, the rest on HP, Deflect you wont need, let shadowclad do it’s job.
Remember your Companion doesn’t pass their HP with Bondings, so dont waste your Radiants for defense slots on your companion.
These are my current stats unbuffed
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and with Bondings buffin me:
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How do I have so much base power?, well, my build i focused on power , armor penetration and HP, and let my companion pass me the Recovery and Defense I need. BUT I’m part of an amazing Guild, wich has some nice Power and HP boons, wich are about 7k power and 30k HP Joining a Guild with boons is the best thing you can do on this game, and way cheaper than getting a legendary mount ha
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This is my current equipment
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“But Parrot im just starting the game i can’t have those nice boots or those rings omgwtf”
Im going to start with basic equipment for those newbies out there.
Armor set:
Dusk set
Restoration or ward?, Depends on you honestly i would go for the POWER ONES, but if you’re having problems with defense, then go with defense or recovery ones.
You get this set by using tradebars, you get tradebars by opening lockboxes the total bars you need for the full set is 275 tradebars, you get from 5 to 15 i think per lockbox you open… so yeah, start opening them, or farm demonic ichor and get the DROW set, whatever suits you
I used to have two pieces of Drow and 2 pieces of Dusk.
MOD 10.5 added some equipment,you could farm
Master Demorgorgon to get the Brynnyr’s demise,
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wich gives you 2000 power if your power lower than your defense or 2000 defense if your defense is lower than your power. wich is really nice, and it LOOKS AWESOME,
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I used this before i got the Jarl’s Gaze, wich is really nice aswell, im thinking about not restoring my ward Relic Helmet and just keep this one haha.
The Jarl’s Gaze is being drop on Master SVA.
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for the chest piece I wear the LifeSilk Spineret
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it has decent HP, high power, Recovery and some defense, and also looks really nice, This one is being drop on Master Temple of the spider.
Another good piece is the Deepknight’s Brigandine
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wich gives 50k hp, that’s 25k more than the Lifesilk spineret, but you loose 1.4k power and recovery, depends entirely on you. this one drops for us pallies on Throne of the Dwarven Gods, wich is way easier to get than the LifeSilk Spineret, specially for low level ones.
For Arms and Feet well the ones they added aren’t really that nice for us, i used the Dusk parts till I got the dragon flights and now I use the relic Restoration Boots, wich are awesome, and hoping i get the restoration arms aswell
for arms im using the dragonflights ones and will be changing to relic ones as soon as i get em.
Rings:
Well, I never liked under dark rings, so I always used the Rings you can do on Jewelcrafting at lvl 25, jewelcrafting aint that hard to level, takes about 2 weeks, don’t waste AD on rushing it, take your time, I used Recovery and power Ring and the Armor pen and Power ring with double slot, for more item level.
Once i started doing MSVA, I started to get these amazing new rings and was lucky enough to get two legendaries ![😀]()
if you like the underdark rings, you’re free to use them, I used a brutality +4 back then, but well 400k power for 8 secs every 30secs aint that nice and they’re no longer gonna work on companions on mod 11 so no use to me.
Shirt and Pants
Get the Drowcraft shirt and pants from the AH, they’re are not expensive. if you’re cheap then farm heroics for demonic ichor and get em on Mantol-Derith
Don’t waste your AD on the exquisite gemmed shirt and pants.
Once you start the Storm King’s Thunder Campaign get the Everfrost Shirt and pants which are AWESOME. The set Bonus is something most people overlook, but I think it’s an amazing Bonus specially for PvP. Plus you’re gonna need these for FBI and mSVA
SET
what do i mean by set?, I mean Necklace, Waist and Artifact, most Artifacts have a set, that gives a bonus, I use the Black Ice beholder, why?, because the belt gives me CON and CHA, and the effect is kinda nice. BUT if you’re having problems tanking you may aswell use the Constitution Belt, is up to you. or the Valhalla set.
If you’re going Full PVP i would recomend the Orcus set, wich is not cheap, but it’s nice.
Artifacts, well Im not a person who has used tons of cash on this game, I have used so far 30 Dollars in the 7 months i have been playing, for 2 VIPS and to get a mount on the black friday 50% off event. So I don’t have any fancy Artifact. I use the ones I have gotten for free from other toons at lvl 60 and well the black ice beholder wich was about 200k AD. For those who don’t know it, once you get a Character to lvl 60, you get a quest called vault of the nine when you finish it, you will get a free artifact for that character, once you get it, that’ artifact is unlocked for free for any character on the account.
NOTE AT LEVEL 30 you will get a quest to get a free artifact, you will choose between three artifacts, the lantern, the catalogue and the water drop, I was an idiot and chose the catalogue… yeah though having a portable store was awesome… do youself a favor and get the Lantern.
I use the Sigil of the devoted as my main wich was best in slot back when Bubble was a thing, but honestly im thinking on getting the Lantern to debuf the enemy to help my team kill it faster.
Sigil of the Oathbound Paladin Nothing fancy, HP power and Aoe resist
Sigil of the Great Weapon Fighter HP power and armor penetration, NICE
Black ice Beholder, this one I got it because of the set, the stats on it are really nice.
Enchantments:
Well, for Offensive ones, as I said before, just get your Recovery to 7kish , your Resistance Ignored (Armor pen) to 55%, (Soft cap is 40 ish and hard cap is 60ish, remember Radiant Strike gives you 5% Resistance Ignored)
also remember with the Aura Gifts Feat you share 25% of your power to your Allies, BUT only Base power, not buffed by either Buffs or Bondings, what I do is, My character has 3 Dark enchantments and my companion 1 Necklace with Armor Pen, so I get my 55% Resistance Ignored. and the rest are RADIANTS, while my companion has full silvery for the Recovery. that way my base power is high enough to be worth sharing with my allies.
For Defense well i have my azures r9 and r10 wich give me 60% Resistance, remember PVE cap is about 85%, but once I get my azures to r12, i will switch to Radiant on my character for HP.
NOTE: I currently have 60% Resistance with my bondings, I feel fine with this number, remember Paladdins that take the protection paragon have 10% increased resistance, wich is not reflected on our stats, and circle of power gives us another 25%, so for bosses Im fine
going to wait for mod 11, since anoited army is getting nerfed so I’m think we will have to raise our def to the cap wich is 85%ish
Utility. This is up to you, I used to wear Dragon Hoard for the extra refinement but it’s not worth it, Im slowly changing to Dark enchantments for the movement, if you’re low on Powerpoints, azures would be nice too. Quartermasters are awesome aswell, but you need em at highlevel.
Weapon Enchantment:
Lighting , why?, it’s awesome, and helps you with agro, I have mine at R11, and IT’S AWESOME, and on mod 11 it’s gonna be even better. Dread or Vorpal is nice too if you’re staking crit, since it affects the ammount of HP Templar Wrath gives.
Armor Enchantment:
ShadowClad, No contest. “But but negation is better” nah, Negation is not that nice, Shadow clad at rank 11, raises your Deflect by 10% and your Damage resistance by 4% for 8 seconds every time you’re hit, and can stack a max of 8 times. That combined with the deflect boons , the Everfrost Clothes and the shadow demon = WIN WIN. just NEVER UPGRADE IT TO RANK 12 at Rank 12 it will make you dissapear, sure it’s nice for PVP, but for PVE as a tank is awful , you will lose all your Agro.
Weapons:
So you can start with getting the Fire ones, either by buying en off AH or Farming motes, honestly they’re not expensive about 70k each piece, so 150kish AD, farming em would take around 4 hours nonstop.
When you start doing mDemo, get the Twisted ones, they’re really nice. Im using this at the moment, I will get relic ones eventually, just focusing my AD on getting my enchantments to r10.
Artifact Weapon Powers:
Main Hand: Well the shielding strike one is pretty useless so I’m using the Radiant Strike power
Off hand: Vengeance, no contest, it’s awesome!, works like radiance, so you gather Agro, and it’s awesome on PVP, just awesome.
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Some Paladins tell you to get the fire archon, Air archon , Earth Archon, Siege Master, Owlbear to maximize your DPS.
Again i believe in debuffing the enemy and buffing the team is the real job of us tanks instead of being a DPS, mainly cause on FBI oh boy, try doing 400M damage as DPS do while tanking.
The companions I use are these
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Laughing Skull
This is my main, Honestly anyone you wish to use is ok, I used Earth Archon but moved to Laughing Skull mainly because the two rings , neck and the attack that provokes the enemy and debuff their damage by 8% for 5 secs
if you’re low level and can’t afford this companion (I bought mine on 400k, when it was cheap) you can get any companions with defense slots, once I get the Azures on him to RANK 12, i will see how much damage resistance I got, and probably will change to CON MASTER, for the Defense Debuff it got at rare level. Ambus Drake would be best in slot for the 20% defense debuff, but it’s 4m AD so no thx haha
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Shadow demon
Remember when i told you you didn’t needed any fancy companion? this is the exeption, this is a must have, why? because screw damage when you deflect, and that with the Shadowclad at Rank 10 or 11, <3, GET IT ASAP Just one thing,
NEVER USE THIS ON ICEWIND DALE for PvP OR SIEGE , It’s glitched and it’s friking cheap, if you use this on that, you will be known as that pally that uses a glitch to his advantage. Just dont.
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Rust monster
I honestly got this, cause it was on 100k lol, 25% chance to debuff the enemy damage by 5% and stacks up to 3 times, so that’s 15% damage debuff + Bane debuff 30% = 45%, not bad, when im soloing i change this to the yetti, wich I love.
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Chicken
Well i got it on the winter festival and was bound, it’s not so bad, if you get hit by more than 25% of your hp, you move 40% faster and the attacker gets 10% debuff, honestly not sure if it procs a lot, haven’t checked but well it’s what I got lol.
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Owlbear CUB
“BUT PARROT YOU SAID YOU DIDN’T CARED ABOUT DPS YOU ASS”
I know I said that, but well, since i made my paladin, i read everywhere about this companion, and how amazing it was, and kept farming and farming and farming for when it came out, so when it finally came out, couldn’t help myself hah, it’s really nice, raises your DPS by a lot and your threat, if you can’t afford it, it’s ok, you can save up and get a dread warrior, wich raises your threat when you’re getting hit :D.
NOTE:
Owlbear cub doesn’t affects templar wrath’s, Many people have asked me about this, no the damage done by it’s bonus doesn’t affects templar wrath, that would be awesome tho, it only helps to DPS and well get more agro , but again is not necesary, if you’re having trouble gathering agro, get dread warrior wich is nice aswell and cheaper.
other good companions are the Yetti, Frozen Galeb Duhr, Galeb Duhr, Black Smith, Dread Warrior (for threat)
Use whatever you want to use guys, I used to use an augment Stone , wich is not bad, but once i got my bondings well it was awesome lol
UPDATE:
I just switched to CON ARTIST, man it’s amazing, I lost tons of Defense (my defense is down at 50% damage resistance), but honestly it’s worth it, this guy debuffs the enemie for 10% of their defense, and if all 5 guys in the party have it, man it’s amazing cause the buff stacks. To help with the lose on defense, I now drink Superior Fortification Potion wich gives me 1,000 defense for 1 hour and they’re pretty cheap too on AH, also Potion of Heroism wich raises my primary and secondary Attributes for 1 hour (you can get this on sharandar or AH) ![😀]()
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Ok so if you’re new to this game, mounts are really important, White,Green and Blue Mounts don’t give you any equip power, but Purple and Orange ones do.
What’s an Equip power?
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See on Equip Power, it says “Dominant Force” 2k power, that’s an equip power, Only purple and Orange Mounts have special powers like that, so wich one do you need?, I got the Power one, the Defense one, the recovery one and the movement one, I always use the power one. BUT the polar bear wich has wanderer’s fortune is a MUST GET, and has 2k defense, so if your’e low on cash, i would rather go for the Polar bear with 2k defense and Wanderer’s fortune to get my items leveled up as quickly as posible.
Combat Power, here’s what you would see if you had a Legendary Mount, wich I dont sadly, not really sure how they work, all I know the best one to get is the Disk for the 4k recovery and nice Combat Power it has.
“But parrot, what’s this Wanderer’s fortune you talk about?”
Well, see each Mount has a diferent Combination of insignias, Diferent combination of insignias give you diferent effects.
To see all the mount insignias in game i would recomend to visit this site
https://two30.github.io/neverwinter-insignia/
These are the ones I use for any dungeon
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Protector Camaredie: Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times. This is really nice, if you have the AD available, but not he one we need the most.
Assasin’s Covenant: You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power. (MAINLY FOR PVP)
Protector’s Friendship: Whenever your summoned Companion attacks, you gain 1% of your Power and Defense for 10 seconds. This effect can stack up to 4 times. Nothing fancy, but it helps.
Artificier Persuasion: Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds. THIS IS A MUST HAVE
Gladiator Guile: When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain. I use this to walk faster, since paladins are SOO SLOW, not really necesary
When I solo well, all I swap is the Protector’s friendship for
Wanderer’s Fortune: You have a 4% chance after killing a foe to find a Refining Stone at your feet. This one is really nice, you get tons of Refinement out of this, just be sure to buy the polar bear from the Zen market either using Zen or AD, DONT GET THE SPIDER, because it will stick to only 1 character, while mounts bought from the Zen Marker, are for EVERY SINGLE CHARACTER on your account. and I farm Clocktower n sharandar with 10 characters so yeah.. Tons of refinement haha
So from all my mounts, the only effect that I think is a MUST HAVE, is the Artificier Persuasion
“But Parrot, 10% for 15 secs aint that much”
F you. let me show you something
“Haha, 3k Recovery , Movement, action point gain and stamina gain for 15 secs are not worth it “
That’s Unbuffed, without Bondings Proc, now let’s attack an enemy and get the Bondings and protector friendship/Camaredie Buff
Yep, it scales with buffs, and using a Mythic Devoted sigil, that’s 3 dailies in 15 secs, and the artifact on mythic has a 1 min cooldown, so it’s pretty awesome for both PVE and PVP.
The other Mounts can wait, get one with Artificier Persuasion, right now the cheapeast one on PS4 is the Tuigan Courser, wich goes for almost 90k AD,next is the 2k recovery Enchanted Courser, wich is 600kish AD on PS4. Then it’s the 3.6k ZEN recovery one on the ZEN market.
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Elemental Evil:
Wave of Force: 300 Power and 2k HP
Earth’s Renewal: 400 Regenaration and 2K HP, honestly here the Lifesteal severity, but is up to you.
Blazing Resilience: 400k Recovery and 2k HP, the Critical one aint bad either, but I’m not stacking any Crit since I got OwlbearCub
Wall of Wind: when you’re taking damage you have a chance to be healed for 24000 HP and have your Recovery raised to 1000 for 10 secs, this is really nice, the Critical is nice too, but again Im not stacking Critical.
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Maze Engine
Abyss Regeneration: 400 incoming healing Bonus, honestly I think the lifesteal severity is better, but since I have really low Lifesteal yeah…
Demonic Resilience: Control effect last 5% less, the combat advantage is nicer in my opinion, got this cause on PVP i kept getting controlled.
Demonic Swiftness: Gain Action Points 3% faster, yep we need this
Displace Fate: When below 30% Health you gain a shield increasing Dmg Resistance by 60% for 3 secs. Useless on PVE since we are aiming for 60% Dmg Resistance and the cap for PVE is 80%. BUT AWESOME for PVP. The Crit one is awesome aswell or the control strenght aswell.
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Dread Ring
Reliquary Keeper’s Strenght: 250 power and 250 movement
Illusory Regeneration: 400 Regeneration Both are useless
Forbidden Piercing: 3% Resistance Ignored, may change this once I get my dark enchantments to rank 10 and pass the 60% Resistance Ignored cap
Enraged Regrowth: When taking damage chance to heal up to 20k HP and get 4k Defense for 10 secs, i will chance this to Shadowtouch once i get my azures to r12
Rampagins Madness: When you deal damage you gain a stack of “Madness”, when you reach 50 stacks you gain 4k power, 4k lifesteal and 4kregeneration for 10 secs, then stacks are reset, you can only gain 1 stack per second.
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Icewind Dale
Encroaching Tactics: Gain 400 Combat Advantage Bonus
Refreshing Chill: Gain 400 Stamina Gain
Rapid Thaw: Gain 400 Recovery
Cool Resolve: Gain 200k power based on how much stamina or guard you’re missing, this is nice on PVP.
Avalanche: When damaged by a foe, chance to gain a stack of Avalanche. At 20 stacks it will clear the stacks and deal up to 15k damage to nearby Targets.
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Sharandar
Dark Fey Hunter: Gain 400 Power
Fey Precision: 400 Critical gotta change this one to the deflect, since im not stacking Crit.
Elven Haste: Gain Action Points 3% faster
Elven Ferocity: When striking a foe you have a chance to deal up to 20k Arcane Damage
Fey Thistle: When you Deflect an attack you deal up to 3k Damage to your attacker
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Tyranny of Dragons
Dragon’s Claws: 400 power
Dragon’s Shadow: 400 Deflect , Crit is nice aswell, but again Im not stacking Crit.
Dragonic ArmorBreaker: 400 Arm Pen, Defense one is nice aswell, up to you.
Dragon’s Greed: 400 Lifesteal, honestly both are useless to me, just chose randomly.
Dragon’s Fury: 5% Crit Severity, Honestly this campaign’s Boons are Useless to me till the Arm Pen one.
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Underdark
Primordial Might: Gain 400 power and 1600 max HP
Primordial Focus: Gain 400 Critical and 1600 Max Hp
Drow Ambus Tactics: Combat Advantage Bonus is increased by 10% YESS <3
Dwarven Footing: Control Effects will now have 5% shorter duration when applied to you, THIS ONE IS UP TO YOU, I like the control effect reduction because of pvp ![😀]()
Abyssal Strikes: Gain +10% Damage versus Demons
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Storm King’s Thunder
Frosty Demeanor: Gain 2% Control Resistance and 1000 HP
Hardy Constitution: Gain 400 Staminda Gain and 2% everfrost
Icy Wrath: Chance when taking damage to gain up to 2000 Bonus damage on next attack, the recovery one is nice aswell, i chose this cause i pvp and well it’s nicer than 400 recovery, so up to you.
Vengeful Heat: When you kill a foe you have a chance to deal up to 2000 fire damage to all nearby enemies.
Chill of Winter: When striking a foe, you have a chance to gain a stack of Icy Chill, at 10 stacks your next attack clears all stacks and releases a burst that deals up to 10000/12000/14000 damage to targets close to you (I have two points on this so i do 12000 damage.
Frozen Reflection: When you Deflect an attack you deal up to 5000/6000/7000 damage to your atacker, <– this one combined with the shadowclad is really nice on PvP, i have one point on this ![😀]()
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How do we tank?
Our main source for tanking is by doing damage with Templar’s wrath, i will explain quickly, what Templar’s wrath does is simple, when you attack with it, the damage it makes you gain it’s value x 300% as hp, that means if you do a hit of 100k you will get 300k hp, until a max of I think it’s 300% of your hp. don’t quote me on that tho since i got almost 200k hp and have got once 700k temp hp.
Soloing
Radiant L2
Shielding Strike R2
Aura of Courage
Aura of Vengeance or Wisdom
Templar Wrath
Burning Light
Smite
Divine Judgement
Dungeons
Exactly same as before, UNLESS you have really low defense (I mean below 50% damage resistance, and you’re dying a lot, then change Aura of courage for Aura of Truth or Protection and Burning Light for Circle of power.
BOSSES:
Radiant L2
Shielding Strike R2
Aura of Courage
Aura of Vengeance or Wisdom Or Truth if you’re getting 1 hit
Templar Wrath
Circle of Power if you’re having problems surviving otherwise Burning Light or Relentless Avenger for AGRO
and the most important
BANE
LISTEN TO ME, BANE IS IMPORTANT, I DONT CARE IF YOU WANT TO DPS, I rather Debuff the enemy Damage and Defense by 30%, than doing 5m more damage myself on the damage board, this is what i meant by saying this build is for Tanking, you just wanna do dungeons as fast as posible, let DPS do their work.
Ok now the interesting part, CN and FBI
CASTLE NEVER
The beholder at Castle Never, I have always had problems with this one, as it keeps staring at my team mates, if you’re having the same issue as me, well, what I use is this
Radiant L2
Shielding Strike R2
Aura of Courage
Aura of Vengeance or Wisdom Or Truth if you’re getting 1 hit
Templar Wrath
Vow of Enmity
Bane
With Vow of enmity on an enemy, you deal 20% more damage to it 50% at rank 4, plus all the players attacking the enemy generate threat for the Pally, this is the only way i have got to make that BOSS to focus on me hah.
Ilitrich is easy cake, just cast Bane on him, and use either Circle of power or Burning Light, up to you, the other Auras, at wills and Dailies stay the same.
ORCUS
Oh man, here is where a child becomes a Man (FBI is where a Man becomes a Legend)
So, many Paladins out there are having problems tanking orcus since MOD 10.5. Here’s the way I do it
Radiant L2
Shielding Strike R2
Aura of Courage
Aura of Vengeance or Wisdom Or Truth if you’re getting 1 hit
Templar Wrath
Circle of Power
Bane
Divine Judgement
Shield of Faith
First of all,Make sure to enter Orcus with your daily full, and DONT RUSH IT, seriously don’t you will get 1 shot, start with Templar Wrath to get some Temp HP from your teammates, then apply 3 stacks of Bane to Orcus, If the Cleric on your team is cool he should be casting Anoited Army by now, now is the time to rush him.
If he hasn’t Casted Anoited Army, well you will have to make sure Templar Wrath is ready to use, cast Shield of Faith (Your daily) and rush him, pray to the GODS that he wont 1 shot you lol, use Templar Wrath to get your Temp HP asap, cast Cirlce of power, Bane and repeat, non stop, once you have your Temp HP to about 2 times your hp, you’re good to go, he wont 1 shot you, hopefully, unless it glitches and drains your Temp HP without even attacking you hah honestly Tanking Orcus now a days is pretty hard, cause he can 1 shot you when the battle begins, or when he returns after the second clap, just make sure to have Anoited Army (Cleric’s Daily that makes you pretty much invincible for 4 hits) on you or Shield of faith.
Also when he claps, make sure you pay attention for spheres, they can and will Kill you easily , when he’s about to clap you better take few steps away and raise your shield just in case, if you see big red circles around you, stop tanking and start dodging the Green Spheres.
Here’s a little video of me tanking Orcus with some randoms back when I was about 3k or 3.2k item lvl.
And here’s a video with some Great DPS again tanking Orcus.
UPDATED CN at 3.8k Ilvl & Conartist (Plus shard, sadly at 700k AD )
FANGBREAKER ISLAND
Ok, so this is to me the hardest Dungeon yet, bosses aint hard, but Giants hit like Orcus and you encounter em in pack of 2 or 3, sometimes 5 if the team is stupid enough to rush em. For this Dungeon I use these powers:
Radiant L2
Shielding Strike R2
Aura of Protection (If your Damage resistance is 60% then use Aura of courage, so your teammates do more damage)
Aura of Truth
Templar Wrath
Circle of Power
Bane
Divine Judgement
Shield of Faith
Strategy, well it’s easy once you get to it
The first Stage before the First boss, is the hardest part on this Dungeons, mainly because the Giants here, hit as hard as Orcus, prepare to die here by a lot.
First of all, before entering FBI, make sure ur everfrost resistance is above 30%, dont be a stupid person and just enter the dungeon, and once u’re in remove all your everfrost equipment, DONT, the everfrost Shirt and Pants are a must have plus the reinforcements for these, they’re not expensive around 20k AD at AH on PS4.
so anyway, let’s get to it, here’s a video of me tanking FBI. Nothing fancy, we GEAS the last boss, stunning him for a brief time, he attacks from time to time, but honestly it’s better than the blizzard bug wich is really hate, cause i feel useless, you can ever see me telling me not to glitch him, just use GEAS on him.
Problem is, i didn’t know Playstation only recorded videos of 15min hah, so you can see me starting to tank the second mobs and kill the Manticore.
Then it cuts the whole Goblin area and goes to the turtle fight, you didn’t missed that much honestly, i will try to record another video.
Now at the begining I cast Circle of power, that’s me telling my team mates to stay there, and not follow to the top, I cast Bane on the first mob I see and run back down
Why am I run back down?, BECAUSE THEY’RE GONNA DIE ANYWAY (Dps and DC’S) so they better respawn next to the battle. Plus there’s a giant with a drum on the top, and he will buff the other enemies.
now strategy for this first part is easy.
Order to kill the mobs
1.- Little guys, they’re so annoying, and can knock you down, and that’s a nono with giant rocks being thrown around you
2.- Polar Bear, because screw polar bears, think they’re cool cause they live in the ice and stuff.
3.-Giants with no shield, ok so remember when i told you enemies on FBI hit like Orcus?, Im talking about these guys, honestly when they attack with their hammers they dont hit hard, BUT when you see one dashing through, you better run brother, cause he’s going to thrown a rock at you and 1 hit you, They dont care if you’re Item level 4.3k and have 80% damage resistance they just DONT CARE, you will notice after you see one of them dash through, that a big ass red circle will appear on the ground, well that’s the giant rock coming, You better run, or you’re getting 1 hit, this is something all tanks out there need to know, if you master this FBI is a piece of cake. you can see me in the video always looking at the ground when i see a giant dashing throught.
4.- Giants with shield, these are easy kills honestly
5.- Giants with Drums, make sure to leave these away from other giants, generally they dont move, they just stay there being all Ringo Starr, buffin the other Giants, they’re pretty much harmless otherwise.
So after the first part,
Be careful, there’s a little road, make sure your team stays behind , just run halfway throught, and look up, once you see a cloud of Snow coming down, go back, cause it will knock you down, Agroing another Giant and his stupid Polar bea down there. You can see in the video couple of guys trying this, just to get their companions knocked down.
After you pass to the next part, just Use bane on the first guy, and RUN BACK,
THIS IS WHERE THE VIDEO STARTS
hope they wont 1 shot you hah. same as before be careful of giant rocks.
Then go back up, and kill the rest of the guys, make sure to light the Campfire, if it glitches and you can light it up, man you’re screwed and it’s gonnna be a hard time respawning from the begining when a dps dies.
As you can see i keep calling the mobs using Bane, this way we only fight em in groups, instead of fighting em all together, wich is slower but safer.
Now the first boss, this one is easy, just make sure he doesn’t knocks you down the edge, i was gonna use relentless avenger, but then again, i rather use circle of power, so my team mates get more damage resistance. plus I make more damage while inside it ![😀]()
After the first boss, NOT SHOWED IN THE VIDEO
Just rush to the door and wait there, the secret here as in SVA is not to rush the enemies, just wait for them to come to you, if a DPS rushes an enemy that’s coming from far away, he will only get 1 shot.
Turtle
Oh my god, i hate this boss, honestly im new to FBI, just started doing it 2 weeks ago, but man i hate this boss, not sure what the mechanic to his attacks are, but he will drain your TEMP HP, that’s why Im usin Absolution, i dont spam Templars wrath, since i only use to get a much as Temp HP as posible at the begining and to recharge it when the damn turtle empties it. Just make sure you’re looking somewhere where there’s no Ally or Companion When you cast absolution or you will cast it on them. wich is a no no on this boss, I usually look up in the sky.
When the turtle leaves, just use the exploding runes to hit her, easy.
repeat this about 3 or 4 times, you can see at the end of the fight, it actually 1 shot me, not sure how hah.
Then well the next step is beast to remove your companion, since it will attack the mobs and make this part a lot harder, just look around for the ring ignoring the enemies.
Now the final Boss, well on the video we used GEAS to stun him for a while, but it’s an easy boss, just make sure to destroy the ice ASAP.
and well that’s all guys, the hardest part is the first with the giants and well the turtle, wich somehow 1 hits you .
UPDATED FBI at 3.8k Ilvl & Conartist (full video this time)
Assault on Svardborg (Master)
Easy Dungeon, again as FBI you need the everfrost resistance, now, when you enter the dungeon, make sure everyone stays in the middle, let the enemies run to the tanks, not the other way. the best way to make this dungeon in my opinion is with a GF and a OP.
Same as FBI
Radiant L2
Shielding Strike R2
Aura of Protection (If your Damage resistance is 60% then use Aura of courage, so your teammates do more damage)
Aura of Truth
Templar Wrath
Circle of Power
Bane
Divine Judgement
Shield of Faith
Cast circle of power at the middle of the Dungeon,and tank as much as posible, once the % gets to 100% run to the pillar at the left of the throne.
Now tanking the Giant, this is kinda fun actually, just make sure both tanks are tanking him with your backs looking at the throne, so the DPS are on the other side, and have anough room to run around with red circles around em.
You need to watch out for red arrows above you, if both of the tanks get 1 arrow, well you will be hit hard but not as hard to kill you, BUT if you get two arrows on top of you, the other tank is way too far away from you, and those two arrows will 1 shot you, so yeah, tanks need to stick together and make sure to keep an eye on your buddy, remember no tanks = dps dead.
After some damage the giant will call the manticores again use circle of power and bane on them and keep attacking, repeat this for about 3 times and you’re done. easy ![😀]()
here’s a video of it:
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This is the fun part :D, I love PvP, Paladins are just OP haha. ok so what do you need?
YOU NEED A PVP SET, start with the one you buy off with bars, the Warborn Gladiator set. and get a blue helmet with Tenacity off AH, cause we aint wasting ZEN on the warborn helmet lol.
Anyway win some matches and get the Prestige Gladiator set, I personally use the prestige helmet and Cuirass and the warborn arms and boots, because each give me 500 Tenacity for having 2 pieces of each on,in a total of 1000 tenacity, so yeah nice!.
once you have that if you have PVP rings, get em with deflect and Armor pen, I use the same as I use on PVE, but my guild has Arm Pen boon, so i Switch from Power to Arm Pen boon, (there isn’t a Resistance ignored cap on PVP, so feel free to stack as much Arm pen as possible,)
Powers:
Atwills:
Shielding Strike (You can use Valorous if you wish too)
Radiant Strike
Encounters:
Templar’s Wrath
Relentless Avenger
Vow of enmity
Auras:
Courage
Vengeance (with artifact power on)
Dailies:
Divine Judgement
Lay on hands
soo it’s easy, Vow of Enmity marks the enemy and you make 50% more damage to the enemy, so just keep casting it on an player you wish to kill and just spam relentless avenger, templar’s wrath and divine judgement on him.
Don’t overuse Divine Judgement tho, sometimes i get killed when I try to kill a player and two other appears, use your daily wisely lay on hands is awesome.
and stick to your team, yeah DPS will most like steal most of your kills, but hey at least you’re not getting owned, if you’re fighting a really hard team you can change templar’s wrath to cleansing touch , specially trappers or CW wich can control you, cleansing touch takes off any controlling effect and heals you, pretty nice, but templar’s wrath stuns the enemy so yeah .
Another annoying combination is Templar’s wrath, Cleansing touch and Binding Oath, it’s like a giant AoE BOMB, just stay in the middle of the enemies, you can use bubble with this combination too, to maximize dps, Binding oath gives you 100% of your hp as a shield for 8 secs, and when the time expires or your shield gets melted, you will receive 50% of the damage and 5 enemies around you will get 100% of the damage… so yeah is like being a kamikaze you may get killed, but you will surely kill 2 or 3 guys lol.
Mounts, i use the same as when I pve, exept for the protector friendship /Camaraderie
Honestly I use those cause they were free on epic chests hah
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here’s some videos of me PvPing
Solo Dom
Dom with Premade:
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I think that covers it all hope you liked this build, im tired being doing it all day long, i will try to fix the mistakes it has in the next few days :), have fun playing.
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Ok, so Mod 11 arrived, and everyone was getting scared of the changes to DC’s AA, “OMG WE WONT BE ABLE TO TANK ANYMORE OMG OMG”
NOPE
We are still awesome, sure we gotta avoide red areas like the black plague, but it’s hella fun lol.
What changed?
Basically nothing, all weapon enchantments got buffed, Im loving my lighting, plague fire is awesome too, terror is nice too.
Anoited Army got nerfed, what’s anoited army?, the little balls that Dc put around you and make you inmortal.
i have run through all dungeons since mod 11, and the only times I had problems is at Orcus, you have to be specially careful with this guy, cause he can 1 hit you, again cast 3 times bane on him, and shield of faith before rushing him, also binding oath helps a bit when rushing him, so he wont 1 hit you.
FBI is a little different, you need to run away from red areas, cause they giants will 1 hit you, it’s kinda fun tho, dodging attacks like darksouls lol.
This build is still good for mod 11, specially if you’re just learning to tank as a pally, i changed into a more DPS paladin right now, and im loving it, sure i can’t outdps the other guys at FBI or MSVA, but still loving it, what did i changed?, companions and rings, I had a bounded air archon from orcus, so i just had to try it, and got a fire archon from FBI, thought i still insist, these are not necesary i just had em for free, so yeah.
Rings, I had good luck got a rising precision and rising lifesteal, and another FBI legendary ring with power, recovery and 2 ofensive slots, so im full power on my toon right now, hitting 40k power, that’s 10k power share. and have power/crit on my companion, full offensive
what about defense?, since i usually run with the same team on FBI or MSVA, i dont really have to care about defense anymore, since mobs barely hit me, though it has a downside, orcus can almost 1 shot me right now if I dont have enough temp HP, but i don’t really farm CN anymore, so Im cool with it.
Just follow the build as it’s written, if you wanna go DPS you still can, but it’s kinda hard, since you need to keep moving to avoid red areas.
Here’s a little video of FBI at mod 11 (sorry about the DC going afk just before the manticore fight)
I recomend using the build as it is, yes i changed some stuff on this video, because my team is awesome, using this setup with PUGS would end really really badly, like i wouldn’t be able to survive. When i pug, i change all my companions to debuffs/buffs like the ones i show on this build (chicken, rust , shadow demon) and put on my companion a legendary defense ring I got with 2 azures.
Please DON’T go “OMG PARROT IS FULL DPS NOW IM
GOING FULL DPS ASWELL AT 3K ILVL”
Cause you will most likely go all “OMG I CANT TANK THIS BUILD SUCKS”
Anyway mod 11 FBI full dps mode:
(well not full dps, since im using bane, full dps would be using vow of emmity & not sharing my power lol )